Basic backgammon strategies - learn some backgammon strategies to assure your winning at backgammon games. Eyl - Bu Pin, Antochia Crafts tarafından keşfedildi. Kendi Pinlerinizi keşfedin ve Pinterest'e kaydedin! Similarly to chess and checkers, backgammon incorporates strategy, Easy to learn and fun to play, it is no wonder why it has withstood the test of time and is.
Backgammon StrategyBasic backgammon strategies - learn some backgammon strategies to assure your winning at backgammon games. This backgammon application is very light weight with only 1MB apk size. It has cute graphics and it is very simple to use. It has no irritating menus and it is for. Robertie, Bill, Essential Backgammon Problems, Photo vorhanden an easy-to-follow illustrated guide to playing this classic game of strategy,
Basic Backgammon Strategy The Backgammon Set and How to Prepare to Play VideoGrandmaster sharing secrets while playing!! Right Durchsuche Thieves Landing left with a magnet when folded as 13 is often considered an unlucky.! Startseite Über mich Black you have moved all your checkers around the board from the white Inner Board, to your Inner Board.
The blitz puts your opponent's checkers on the bar, and the prime makes sure that coming off of the bar is very difficult, resulting in many wasted dice rolls for your opponent.
Moving away from your home board, the holding game relies on maintaining an anchor point in your opponent's home board. Although it is often wise to advance your furthest checkers early in the game to avoid being trapped, leaving an anchor point on the opponent's home board gives you two advantages.
Defensively, it gives you a safe place to land in case one of your checkers gets sent to the bar. For example, sometimes you need to take chances by slotting a point, hoping to make it on a coming turn.
But you will have to weigh the benefits of making the slotted point against the possibility of getting hit. For example, if your opponent is on the verge of completing a prime, you may need to run your back checkers immediately while you can still escape.
Or if your opponent is closing their home board, be more cautious about leaving blots since you might have trouble re-entering.
Everything is in front of you. The person who uses that information in the most effective manner will win.
Learn more about Aurosi here. Happy playing. A shared doubling cube is placed in the middle of the bar between the two players with the number 2 face up.
Unlike chess where traditionally the player who controls white goes first, in Backgammon, the first player is determined by rolling one die.
The highest number takes the first turn. If the player rolled two different numbers, the player must move his checkers the same number of points which appear on each individual die in a counter-clockwise direction.
The player may even elect to move one checker twice or more, see below , but the number on each die is considered an individual move, and all aspects of a valid move must be followed before continuing to move.
On the occasion when a player rolls doubles, he must make four moves with each one equal to the number on the dice.
If the checker lands on an empty point or one which other of his checkers are present, that move is finished, and the player must now use the other die to move.
It is important to note that if a player has a valid move available, he must move, and cannot pass. When a checker is sent to the bar, the player whose checker it is must bring it back into the game before making any other moves.
For example, if a player is on the bar and rolls a 3 and a 5, the point or point must be a valid play; otherwise, he loses his turn even if other moves are available to him.
The goal of the game is to escape the board by bearing off. Before a player can start to bear-off, he must first have all 15 of his checkers in his home board.
We must manage to remove all the checkers from the board before our opponent. As a result, knowing who is leading the race at any given time is a significant advantage.
Conversely, if you are leading the race, you must be extremely careful and play with the utmost care not to leave a blot. The unit of measure used to evaluate the backgammon race is the pip.
A pip is the number of points a checker must go to get off the board. If you want to learn to count the race during a game, our detailed articles give you several possible methods.
This strategy is very hard to play, but allows you to reverse your opponent's advantage very quickly if played well. Now learn the intermediate level Backgammon strategy Intermediate Backgammon Strategy.
Board illustrating white's 'prime'. The main game objective is to hit a blot late in the game and contain it. It is a difficult strategy to play in backgammon because the chance of a successful Back Game is influenced by the luck of the dice roll.
A successful Back Game requires that you establish two anchors, have at least 10 of your checkers advanced to contain the opponent if you hit, and have enough timing i.
Back games that are unsuccessful often result in gammon or backgammon losses. If your timing is marginal if you are only down 50 to 70 pips in the race , a back game involving higher points like the 2 and 4 or 3 and 4 is much stronger than those involving the ace point.
The back games involving the 1 and 2 points is not that strong; the best back games are usually considered the , , and While a weak opponent can often be seduced into overrating his position when you play a back game, it is rarely a good strategy to seek a back game from the start.